

Note that Unity has built-in lightmapper, but you might prefer using 3dsmax if that fits your workflow better. Check animation > Deformations, Skins if required and then Morphs in the FBX export dialogueģds Max’ Render To Texture and automatic unwrapping functionality can be used to create lightmaps.Animate keyframes on the Export mesh/modifier only if you require animation.Ensure you have the Morpher Modifier applied to the export mesh with appropriate morph targets set up in the Channel List.Exporting morph targets (blend shapes) from Max If you prefer to have animation and mesh information in the same Unity GameObject, go to the Hierarchy view in 3ds Max, and parent the mesh node to a bone in the bone hierarchy. One difference is Unity will place a GameObject as the new root, containing the animations, and will place the mesh and material information in the root bone. When exporting a bone hierarchy with mesh and animations from 3ds Max to Unity, the GameObject hierarchy produced will correspond to the hierarchy you can see in “Schematic view” in 3ds Max. In Unity you must reassign the Texture to the Material in the root bone.“Export” or “Export selected” as newest FBX format.Unity makes a key filter, so the amount of keys you export is irrelevant Go to Motion->Trajectories and press Collapse.

3DS MAX .DMESH EXPORTER INSTALL
Download the latest fbx exporter from Autodesk website and install it.Materials with diffuse texture and color.Meshes with vertex colors, normals and one or two UV sets (see below).Pivot points and Names are also imported. All nodes with position, rotation and scale.Saving a Max file or exporting a generic 3D file type each has advantages and disadvantages see class-Mesh max files directly into your Project or export them into Unity using the Autodesk. If you make your 3D objects in 3dsMax, you can save your.
